Therefore, I’m going to present code that uses the serial monitor to output, for example, our menu system you’ll have to do some adjusting on your end to get things to print on your LCD. However, most of them can be accessed through a library that has already been written for them and I’m guessing that most of the time, sending information to the display is done just like with Serial.println(). ![]() Unfortunately, I can’t create a tutorial for a specific LCD since there are so many out there – just look at all the ones that Sparkfun and Adafruit have to offer! Each one is wired differently and has different functionality, so writing a walk through for each of those is a big task. Part 5 – bringing everything together, we add keyframe functionality to our time lapse control system, this yields a fully functional time lapse rig with adjustable setup options through the LCD and joystick.Part 4 – let’s make things really interesting… I’ll show you how to code up a time lapse engine which will allow for shoot-move-shoot type of motion I’ll even show you how to trigger your camera with an Arduino!.We’ll focus on creating smooth motion and optimizing code Part 3 – now we’re cooking with some heat! We’ve got a solid backbone (library) for our code, so now let’s make it useful by manipulating the speed and direction with a joystick.Part 2 – dives head first into the world of coding as we define a library which will be very useful in controlling several motors and for keeping track of their statuses.Part 1 – the basics of writing Arduino code, starting from the easiest way of making a stepper move and finishing with an example of driving a stepper in either direction through the use of two push buttons. ![]() In this part, I’m really going to bring the heat and tie all sorts of functionality into our code so that we have a fully operational time lapse control system – we’ll look at setting keyframes and adding a display to our setup.Īs a quick overview, in case you missed anything, here is an overview of each walk-through section: ![]() Our code has become more and more functional, but we’re not quite there yet.
0 Comments
Leave a Reply. |