![]() But that is not the part that is relevant for rocket jumping. When the projectile collides with the scenario or another character, you will spawn the explosion scene, and queue_free the projectile.įor the explosion scene, you probably want to set up a particle system, let it play for a predetermined time, and then queue_free the explosion scene too. Optimised a bunch of prop_dynamic to use less resources.Since you are asking about rocket jumping, I'll assume you already have a projectile weapon working, and you already have a character controller working. Removed the sound of Engie buildings exploding. ![]() OtherRe-added the previously removed point_spotlights (godrays)Īdded pirate translations to the map briefing.Īdded more voice lines to “Sentry Ahead!” and “Activate Charge!”. Made the edgebug on Hard Mixed 4 automatic. Increased the size of the regen trigger on Hard Mixed 1 without making it a wall pogo simulator. Removed collisions from the roof beams at the start of Medium Speedshot.įixed numbers on Medium Speedshot being too far apart.įixed Out-of-Bounds hole on Hard Walls ¾.įixed Out-of-Bounds hole on Hard Pogo 10. Removed the glow/bloom sprite from Medium Sync 8.Īdded a memorial to the end of Medium Bounce for RNC. Made the middle of Medium Pogo 4 ceiling bounce-able. Reverted the easy sync 4 glass skip for the first glass wall. Revamped Hell with a bigger and better(worse?) version.Ĭourse ChangesAdded a decal to inform players what to do on basic last.Īdjusted the catapult trigger on easy strafe 10.Ĭhanged Easy Pogo 8 and 12 to be anti-bounce.Īdded a memorial to the end of Easy Pogo for RNC.Īdded a decal to the top of easy sync 2 to let people know it’s not a bug. Made the jukebox automatically play new songs when the previous song finished. Made the jukebox room a little more dank. Something might happen if you scare all the birbs once.įixed the red fog from hell persisting after leaving.įixed the waterfall noise and the bird sounds following players outside of spawn. (It appears that some gold has been stolen and hidden around spawn, maybe finding and returning all the stolen gold will earn you a reward.)Īdded a capture name to the 691 ctap capture area (was previously fixed with stripper).ĭisabled decals on the Zero to Hero TV in spawn.ĭisabled projectiles and decals on the ctap guide board.įixed one of the songs on the jukebox being corrupted.įixed the birbs not working as intended (was previously fixed with stripper). Spawn ChangesAdded a Credit Board to thank everyone who contributed to JA2 in some way.Ī magical gold hoard has appeared in spawn. This may have security implications for users who may have inadvertently shared sensitive information assuming the edits were sufficient. crop or marker) to be partially reversed to recover contents from the original image. images uploaded onto Discord from 5 years ago until January 17) that were edited (e.g. Google Pixel default screenshot editor exploit (affecting unprocessed images uploaded onto Discord)Ī recently discovered exploit on Google Pixel phones' default screenshot editor allows unprocessed images (e.g. ![]() Can you chain a beam pogo?Ĭhallenge yourself this weekend and creatively cheese through all the jump maps! Touching a beam shortens its lifespan but you can recharge it by firing an extra rocket on it up close. You can briefly bunny hop on top of the beam or even rocket jump on one. A beam will appear between the rocket and where you aim. Introducing Beam Hop! You can create your own force-field beams by hitting alt-fire after firing a rocket.
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